Farming Simulator 15 Everything You Need to Know

Our Verdict

The tractors await great, but the rest of Farming Simulator 15 comes off like shovelware from 2012

PC Gamer Verdict

The tractors look bang-up, only the rest of Farming Simulator 15 comes off like shovelware from 2012

need to know

What is it: First/third-person farming simulator
Play it on: Dual-core CPU, 4GB RAM, Nvidia GTX 500 series GPU
Reviewed on: Windows seven, Intel Core 2 Quad 9450, 8GB RAM, Nvidia GTX 570
Alternatively: Euro Truck Simulator 2 (85%)
Re-create protection: Steam
Price: $30/£25
Release appointment: Out now
Publisher: Focus Home Interactive
Programmer: Giants Software
Multiplayer: one-sixteen player online co-op
Link: Official site

It wasn't long subsequently I started playing Farming Simulator 15 that my eyes began to glaze over. It's not because of the subject matter, which at its all-time I really found oddly relaxing as I cultivated, sowed, and harvested my fields, up one row and down the other, with nothing but my thoughts and the diesel roar of my Deutz-Fahr to proceed me company. The trouble is that underneath, information technology's non actually much of a simulation at all. Information technology's just tractor porn.

I was initially enthusiastic about Farming Simulator 15 because of the obvious effort that went into creating its undeniably impressive array of agricultural machinery. Tractors and attachments await fantastic, with switches, knobs, and buttons all where they should be, plus flashing lights, augers that motion realistically, and even caked-on dirt that looks 'right.'

But far less attention to item has been paid to the balance of the game. Even though I opted to play in the US, for example, my earnings were measured in euros, not dollars; posted speed limits were 55, nevertheless the speedometers in my tractors measured KM/H, not MPH. No effort to actually "Americanize" the setting was made beyond slapping ruddy, white, and blue on simply about everything within eyesight. [Correction: It is possible to alter measurements, though this oversight has piddling begetting on the review'south conclusion.]

That superficiality goes all the way downward. The physics are a joke—roaring over and off of rocky outcroppings reminded me of driving the Mako in Mass Issue—and I moved ghost-similar through fully-grown fields, bushes, and even pedestrians, none of which registered any trace of my passing. Yet wooden fences and clotheslines stopped me as fast and as dead as if I'd striking the footing after jumping out of a plane. With some effort, I managed to overturn my tractor, only to larn that there'southward no option for getting it upright aside from hopping into another tractor—fortunately, I had several—and smashing information technology around until it bounces support on its wheels.

The fourth dimension acceleration mechanic is especially baroque. Farming Simulator 15 will run at upwardly to 120 times normal speed, but the setting affects only the passage of game time, and not the real speed at which anything moves or gets done. At normal speed, I completed a single cultivator pass through a small field in less than one infinitesimal; at 120 times normal, that exact same laissez passer took two hours and 50 minutes of game time. I thought information technology might be different if I left the job to a hired hand, the game'south way of automating jobs, merely it was exactly the same: Accelerated time passes by much more than quickly, only the world crawls forth at an unchanged rate.

Mowing lawns

Farming Simulator 15 is a very unguided game. I began with several tractors, basic implements, and a field of wheat waiting to exist harvested. But once that was done, I was entirely on my own, a situation not helped by the largely uninformative tutorial and a brief teaching manual that explains the basic mechanics but little else.

Commodity prices fluctuate based upon supply, merely while arrows beside each commodity blazon indicate whether its toll is up, down, or stable, there's no record of past prices, sales, or annihilation that makes the game feel like something coherent is happening under the hood. Not that it really matters anyway, thanks to the ridiculously generous side missions: I fabricated near xx,000 euros in a single day past completing iii grass-cutting jobs. Worse, I was given the same thou to cut, every unmarried time.

People shamble around aimlessly, like zombies, with expressionless optics and expressionless faces.

And every bit pretty as the tractors are, everything else looks like information technology could accept come up out of Farming Sim 2012. Textures are apartment, the draw distances are terrible, clipping errors abound, and virtually the entire globe is non-interactive. People shamble effectually aimlessly, similar zombies, with dead eyes and expressionless faces, and even the shop where I bought all my swanky new equipment was utterly empty: My purchases simply appeared, similar magic, in the parking lot. Information technology's really kind of creepy.

The sad function is that I really enjoyed the 'farming.' Keeping my rows direct(ish), pulling loads of canola and corn in my beat-up old Hurlimann, and not really having to think too much most anything. I spent the improve part of an hr one night but hauling corn from the field to my silo, watching the harvester trundle upwards and down the field under the low-cal of the moon. I wasn't fifty-fifty really playing the game. The PC was doing most of the work, and yet it was the closest I ever came to feeling like I was on a farm. Then the field was done, the harvester came to an idling halt, and my hired manus disappeared without a give-and-take. And with nothing else to exercise, I swapped tractors, hired someone else to turn the field, and went off into the night to run into if anyone needed their grass cut.

Paradigm 1 of 11

1

Toys in the thousand.

Paradigm ii of eleven

2

Showtime-person driving view.

Epitome 3 of 11

3

The visual particular of the tractors is very nice.

Epitome iv of 11

4

This is what passes for a road around here.

Paradigm 5 of 11

6

Cultivating at sunset.

Paradigm half-dozen of 11

7

Cultivating the same field at maximum fourth dimension acceleration.

Epitome 7 of 11

8

Loading up seeds.

Paradigm 8 of 11

10

One of the fine citizens of Westbridge Hills.

Paradigm ix of eleven

12

And now we are well and truly screwed.

Image 10 of eleven

13

I don't call up I'm supposed to exist here.

Epitome 11 of 11

15

As you lot can run into, clipping errors are a real problem.

Farming Simulator 15

The tractors look great, but the rest of Farming Simulator 15 comes off like shovelware from 2012

Andy has been gaming on PCs from the very outset, starting as a youngster with text adventures and primitive activeness games on a cassette-based TRS80. From there he graduated to the celebrity days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding dearest of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

robertsaboth1952.blogspot.com

Source: https://www.pcgamer.com/farming-simulator-15-review/

0 Response to "Farming Simulator 15 Everything You Need to Know"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel